A panel-by-panel reference of Aconite’s user-facing controls. Use this page to
look up what a control does and its range. For deep explanations of how sections
interact, follow the links to the relevant chapters.
Tip
Every knob in Aconite responds to the same gestures. Drag to change the
value, double-click to reset to its default, and hold Shift (or Cmd)
while dragging for fine control. Right-click any knob to add modulation or set
MIDI-learn.
Each of the three main oscillators (Osc 1, Osc 2, Osc 3) shares this control
set. See Oscillators for the full guide.
Control What it does Range / notes Wave Selects the waveform and analog model together Sine; Saw / Saw (Analog) / Saw (Unison) / Saw (DCO); Square and Triangle families; Shark’s-tooth; Wavetable; String; Modal; Kick; Additive; Chip; Acoustic (20 types) Octave Coarse pitch in octaves −4 to +4 Coarse Coarse pitch in semitones −24 to +24 st Detune Fine pitch −50 to +50 cents Pulse Width Duty cycle (Square) or morph position (Wavetable) 0–100 % PWM Depth LFO sweep depth around the Pulse Width centre 0–100 % FB Operator self-feedback; morphs sine toward saw, adds harmonics on other waves 0–100 % Soften Standard-model waves only; pitch-tracked corner rounding for a warmer tone (0 = off, Standard wave unchanged) 0–1 (default 0) Start Phase Note-on restart point 0–360° Rand Per-note random phase spread 0–100 % Retrig Whether the phase restarts on note-on Free / Retrig
Control What it does Range / notes FM Routing Cross-oscillator FM wiring No FM / 2>1 / 3>2>1 / 2>1<3 FM Depth Modulation index applied to the active FM legs 0–100 % FM Mode FM character Exp (musical) / Linear (through-zero) Sync Routing Hard-sync wiring (Osc 1 is the synced slave) Off / 2>1 / 3>2>1 / 2>1<3
Control What it does Range / notes Wave Sub waveform Sine / Triangle / Square Octave Register offset −1 or −2
Control What it does Range / notes Colour Spectral character White / Pink / Red-Brown / Blue / Violet / Tuned / Sample & Hold Tune Centre frequency (Tuned flavour) Hz Reso Resonance at centre (Tuned) 0–100 % Keytrack Pitch-tracking amount (Tuned) 0–100 % Rate Clock speed (Sample & Hold) Hz
Visible when a String wave is selected. See Oscillators .
Control What it does Pluck Position Pluck point from bridge-y to round Dispersion String stiffness / inharmonicity Damping High-frequency decay rate Decay Overall ring time Tone Pluck hardness Drive In-loop waveshaper coloration Drive Curve Fold character: Soft / Med / Hard Poly Second polarisation (beating chorus) Unison Multi-string unison (up to three detuned strings) Humanize Per-note pitch/level scatter (0 = off) Body Soundboard: Off / Guitar / Grand / Baby Grand / Upright / Spinet Exciter Front-end type: Noise / Impulse / From Osc / Hammer / Bow / Grand
Visible when the Acoustic wave is selected. A modeled concert grand by analysis-resynthesis. See Oscillators .
Control What it does Instrument Which modeled grand: Grand C5 (darker, warmer) / Grand CF3 (brighter, more open) Bright Spectral tilt (signed; mellow below centre, open above) Decay Ring time, short damped to long open sustain Inharm Inharmonic stretch of the partials (piano-string character) Morph Blend toward the other grand (0 = pure, sweepable on held notes)
Visible when a Modal wave is selected.
Control What it does Modal Type Instrument: Membrane, Timpani, Tabla, Steelpan, Handpan, Marimba, Vibraphone, Xylophone, Glockenspiel, Tubular Bell, Church Bell, Woodblock, Cowbell, Glass Bowl Decay Ring time Damp High-mode loss Strike Strike position (centre to edge) Tension Metallic pitch bloom on strike Sympathy Neighbour-resonance halo PDrop Pitch drop on strike PTime Pitch-drop glide time to settle to the note Mute Note-off behaviour: Ring (free decay) / Choke (damped tail)
Visible when a Kick wave is selected.
Control What it does Tune Fundamental pitch offset Punch Pitch-envelope depth; 808 tick ↔ 909 sweep Snap Pitch-envelope time, independent of Punch; instant 808 snap ↔ slower 909 fall Decay Amplitude −60 dB time (up to ~2.5 s) Click Beater noise-burst level Click Tone Noise-burst centre frequency Drive Soft-clip on body + click
Visible when the Wavetable wave is selected.
Control What it does Table Built-in table library (Basic, Harmonic Bloom, Formant Vowel, PWM, Sync Sweep, FM Bells, Additive Comb, Inharmonic Bell, Distortion, Noise); Basic is the default Position Frame position across the wavetable WT Morph Frame interpolation: Linear / Spectral (Spectral is Basic-only) Warp Per-read transform: Off / Bend / PWM / Sync / Asym / Fold / Mirror Warp Amt Warp depth; mod-dest WT Warp (0 = untouched) Load WT File picker to load a custom wavetable
Control What it does Range / notes Osc 1 Osc 1 level 0–100 % Osc 2 Osc 2 level 0–100 % Osc 3 Osc 3 level 0–100 % Sub Sub-oscillator level 0–100 % Noise Noise level 0–100 %
Aconite has two independent filters. The controls below apply per filter (Filter 1
and Filter 2) unless noted. See The two filters .
Control What it does Range / notes Model Filter topology Ladder / SVF / Bite / Multimode / Cascade / Diode / Acid Cutoff Corner frequency 20 Hz – 20 kHz Resonance Q / emphasis at cutoff; approaches self-oscillation near maximum 0–100 % Drive Input gain into the filter’s nonlinearity 0–100 % Mode Discrete response LP / BP / HP / Notch (SVF, Bite); LP4 / LP2 / BP / HP / Notch (Multimode) Morph Continuous blend offset from the current Mode (mod-matrix destination) Signed offset Filter Character Internal saturation character (parameter Voicing; Ladder and Diode only) Clean / Analog Depth Clipping amount under Analog Filter Character 0–100 % Env Amt How much the filter envelope pushes the cutoff ±6 octaves Key Track Cutoff tracking of played note 0–100 % Feedback External resonant loop (“bark”) 0–100 %
Control What it does Range / notes Filter Config Routing topology + both models in one click Single Ladder LP / Dual Serial / Parallel Stack / Ring Metallic / Stereo Split / Wide Pad (SVF) / Acid 303 / Cascade Scream / Bite Grit Routing Raw wiring between the two filters Single / Serial / Parallel / Ring / Stereo / Wide FB Sat Harmonic warmth on both feedback loops 0–100 %
Control What it does Range / notes Position Where the HPF sits in the signal path Off / Pre / Post Freq Corner frequency 20–2000 Hz Bite Resonance at the corner 0–100 % Slope Roll-off steepness 6 / 12 / 24 dB/oct
The waveshaper adds harmonics at a configurable point around the filter block.
See the waveshaper section for the full guide.
Control What it does Range / notes Place Position in signal path Pre-Filter / Post-Filter / Mid-Filter Curve Transfer-curve character None / Soft / Tanh / Hard Clip / Cubic / Sine / Fold / Asym / Draw Drive How hard the signal hits the curve 0–100 % Mix Dry/wet blend 0–100 % Trim Input level ahead of the curve 0–100 % Bias Asymmetry amount (Asym curve only) 0–100 %
Aconite has six envelopes. Env 1 defaults to amplitude, Env 2 to filter cutoff;
Env 3–6 are free. See Envelopes .
Control What it does Range / notes Attack Rise time Time Decay Fall time to sustain Time Sustain Hold level 0–100 % Release Fall time after note-off Time Model Curve character ADS / Analogue / Digital / Vintage / Classic Velocity How much playing velocity scales the envelope output 0–100 % Keytrack How much pitch scales the envelope times Signed % Cycle Looping behaviour Normal / Loop / One-shot Curve (C) S-shaped soft in/out applied to the contour Off / On Quantize (Q) Stepped lo-fi shaping Off / On Env Restart Retrigger start point From Current / From Zero
Six LFOs (LFO 1–2 drawable, LFO 3–6 matrix-only) plus the Step Sequencer and
Performer. See LFOs and the modulation
Matrix .
Control What it does Range / notes Rate Speed Hz (Free) or note division (Sync) Sync Lock to host tempo Off / On Phase Start phase offset 0–360° Waveform Preset shape seed Sine / Triangle / Ramp / Saw / Square A/B Morph Crossfade between two drawn shapes 0 (shape A) – 1 (shape B) Retrig Per-LFO: Retrig restarts the LFO on each note-on, Free runs its phase continuously across notes Free / Retrig One-shot Play once then hold Off / On Slew Output smoothing 0–100 % Bipolar Centre output around zero Off / On
Control What it does Range / notes Length Active step count 2–8 Rate Cycle speed Free (Hz) or Sync Direction Playback order Forward / Reverse / Ping-Pong / Random Swing Off-beat step delay 0–100 % Probability Master per-step play chance; in Grid mode it multiplies each step’s own Chance (then Conditional + Euclidean gate too) 0–100 % Gate Note hold portion of each step Short – Full Mono Collapse to single legato voice for slide Off / On
Control What it does Range / notes Rate Cycle speed Free or Sync XFade Ramp between step endings and starts 0–100 %
Four tempo-synced burst-gate sources. See Stutter .
Control What it does Range / notes Rate Slice tempo division note division Shape Slice edge (hard square ↔ soft) 0–100 % Depth How far the gate closes (0 = no-op) 0–100 % Ratchet Accelerate the subdivision across the window 0–100 % Chance Per-slice fire probability 0–100 % Chance Rarity Rarity divider on Chance x1 / 1:100 / 1:1k / 1:10k / 1:100k Trig Window trigger Free / Note / One-Shot
Routed to Output Gate (chop the whole output) or Stutter Retrig (re-articulate
the sounding voices), or any other matrix destination.
The matrix has 24 per-voice slots plus an 8-slot bus tier. Each slot binds a
source, an optional Via transform, a destination, and a signed depth.
Control What it does Source What drives this slot (LFOs, envelopes, velocity, macros, arp, MIDI CC 1–8, and more) Via Optional transform: Invert / Rectify / Quantize / Lag Destination What the slot modulates (any modulatable parameter) Depth Amount, positive or negative
See Modulation matrix for the full source and destination lists.
Four Macro knobs (Macro 1–4) are free-assignable matrix sources. Each routes to any
combination of destinations via the matrix and can be MIDI-learned to a hardware control.
See Arpeggiator and
Step Sequencer .
Control What it does Range / notes Mode Note-walk order Up / Down / UpDown / Random / As Played / Scale Up / Scale Down / Scale UpDown / Grid / Free Rate Step speed Free (Hz) or Sync Gate Note duration within each step Short – Full Octaves Range stacking 1–4 Root Scale root note C – B Scale Key constraint Chromatic, Major, Minor, Dorian, Phrygian, Lydian, Mixolydian, Locrian, Harmonic Minor, Melodic Minor, Pentatonic (Maj/Min), Blues, Whole Tone, Custom Snap to key Pull out-of-key notes to the scale Off / On Swing Off-beat delay 0–100 % Probability Per-step play chance 0–100 % Transpose Diatonic pattern shift Signed degrees Chord Fire all notes simultaneously instead of one at a time Off / On Strum Time Spread between chord notes ms or beat fraction Strum Direction Chord roll order Up / Down / Up-Down / As Played / Random
See Voice and play .
Control What it does Range / notes Play Mode Polyphony style Poly / Duo / Mono / Legato / Latch Voices Maximum concurrent voices 1–16 Note Priority Which held note sounds in mono modes Last / Highest / Lowest Glide Pitch slide time Time Glide Mode When glide fires Always / Fingered Unison Voices stacked per note 1–8 Detune Unison pitch spread 0–100 % Spread Unison stereo spread 0–100 % Voice Detune Fixed per-voice pitch spread (analog character) 0–100 % Drift Slow per-voice pitch wander 0–100 % Variance Per-voice slop on cutoff, envelope times, PWM, glide 0–100 % Transient Oscillator/filter state at note-on Analog / Reset Voice Pan Static voice placement in the stereo field L–R Scene A / Scene B (activation) Which scenes are live (header A / B pills); any of A alone, B alone, or both On / Off each Routing How two live scenes share the keyboard (only when both are live) Layer / Split / Channel SEQ: Shared / Per-Scene Whether one sequencer/arp/chord/probability engine drives both scenes, or Scene B runs its own Shared / Per-Scene
Control What it does Range / notes MPE Enable per-note expression Off / On Bend Range Per-note pitch-bend range 1–96 semitones
See The Master band .
Control What it does Range / notes Gain Output volume dB Clip Output safety clipper (character stage) Off / Soft / Hard Limiter Master brickwall limiter (zero-latency, last in the chain, output can never clip) Off / On (default Off) Limiter Ceiling Level the limiter holds output below -3 to 0 dBFS (default -1.0) Limiter Release Gain-recovery time between peaks 30 to 500 ms (default 100) Quality Internal oversampling rate 1× / 2× / 4× / 8× Auto-HQ Use maximum quality on export regardless of Quality setting Off / On Glue Bus saturation amount 0–100 % Warmth Bus saturation character 0–100 % Sag Power-supply sag model 0–100 % Depth Sag compression depth 0–100 % Time Sag recovery time Time
The FX bus carries twelve effects in a fully re-orderable chain. Each effect has
a Mix (dry/wet) and can run as an Insert or Send . See
Effect by effect .
Effect Key controls Chorus Model (BBD I / BBD II / BBD I+II / Ensemble / Spatial / Compact / Clean / Flanger), Mix, Rate, Depth, Width, Tone, Feedback, Sync Phaser Mix, Rate, Depth, Feedback, Stages (2/4/6/8), Width, Sync Delay Mix, Time, Feedback, Tone, Spread, Ping-Pong, Character (Clean / Tape / BBD), Sync Multi-tap Mix, Taps (1–6), per-tap Time / Level / Pan / EQ, Feedback, Tone Reverb Algo (Plate / Room / Hall), amount canvas (per-band depth, 1–5 bands, per-band modulation), Mix, Size, Decay, Damp, Pre, Tone, Move, ER Tape Mix, Drive, Speed (7.5 / 15 / 30 ips), Character, Bump, Bias, Wow, Hiss, Reproduce EQ, Machine profile, Engine (Clean / Authentic) Distortion Drive, Mode (Tube / Transistor / Diode / Fuzz / Octave), Tone, Bias, Symmetry (Diode), Sag, Starve (Fuzz), Output, Mix Bit-crusher Mix, Bits (1–16), Rate, Crush Band (Lo / Hi), Jitter, Filter (Post / Pre / Off), Quant (Mid-tread / Mid-riser), Dither (Off / TPDF / Shaped), Tone Compressor Mix, Mode (VCA / FET / Opto / Grit), Threshold, Ratio, Attack, Release, Knee, Makeup, Drive, Tone, Amount Transient designer Mode (Single / Multi / Curve), Attack, Sustain, per-band Transient / Sustain curve with movable band frequency + per-phase on/off (Curve mode, 3 bands LOW / MID / HIGH), Speed, Pump, soft-clip, Mix, Output EQ Mix, Model (Clean / Console / Passive), Tilt, Drive, Variance, and per band (×6): Type (Bell / Low shelf / High shelf / High-pass / Low-pass / Notch), Freq, Gain, Q, Channel (Stereo / Mid / Side), On Stereo imager Width, Balance, Mono<