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Saturation & drive

Analog character is not one knob in Aconite - it is a family of drive and saturation stages spread along the whole signal path, from the mixer through the filter to the master bus. Each one colors a different point, so you can dial in anything from a whisper of warmth to overt distortion, and stack several gentle stages instead of pushing one hard (which is usually how the best-sounding patches do it).

This page maps them all in one place. Every stage is covered in depth in its home chapter; this is the “which one, and when” guide.

Reading down roughly in signal order - where the sound is made, through the filter, out to the master:

StageWhere it actsWhat it doesHome
Mix Drivethe mixer, before the filterMinimoog-style “mixer overload” - grit rises as you push the source mix hot, and the filter then shapes the saturated toneMixer & Mix Drive
Filter Driveeach filter’s inputpushes a filter model into its own non-linearity; the character depends on the modelThe two filters
Voicing (Analog) + Depthinside the filter resonanceAnalog voicing adds per-stage clipping inside the Ladder/Diode resonance; Depth sets how hardThe two filters
FB Satthe filter feedback loopswarms and tames the resonant “bark”; only bites when a filter’s Feedback is upFeedback & FB Sat
Global Satthe voice outputan always-on gentle warmth on the whole voice, regardless of patchThe two filters
Waveshaperbefore, between, or after the filtersa full drawable transfer-curve shaper - from subtle to overt, wherever you place itEffect by effect
Bus Glue + Warmththe master busgentle whole-mix “console glue”; Warmth shifts its harmonic characterThe Master band
PSU Sagthe master busnot distortion but its sibling: loud chords duck then bloom back, like an analog power supply sagging under loadThe Master band
Distortion / Tape / Bit-crusher / Compressorthe effects rackovert, characterful coloration - tube, fuzz, tape, lo-fi, or driven compressionEffect by effect
  • Per-note grit that reacts to how hard you playMix Drive (before the filter) or Filter Drive. Both respond to the level hitting them, so dynamics translate into dirt.
  • Whole-voice warmth on any patchGlobal Sat. Set it once and every sound gets a gentle analog sheen.
  • Tame or color a screaming resonant filterFB Sat (with the filter’s Feedback turned up). It rounds off a harsh self-oscillating peak into something more musical.
  • Mix cohesion and the “alive” polyphony bloomBus Glue + PSU Sag on the master. Glue is the console-style paste; Sag adds the breathing movement of a stacked chord ducking and recovering.
  • A specific, obvious distortion voice (tube, fuzz, tape, lo-fi) → the effects rack. This is where you go when you want the distortion to be a sound, not just a seasoning.
  • A bespoke, hand-drawn character → the Waveshaper, which you can draw by hand and place before, between, or after the filters.

The stages split into two families, and the difference matters:

  • Per-voice stages (Mix Drive, Filter Drive, Voicing, FB Sat, Global Sat, the Waveshaper) run inside each voice. A stacked chord therefore saturates three-dimensionally - every note has its own drive, so the voices don’t smear together the way a single bus distortion would. These stages are the ones the Quality setting cleans up: turning Quality higher keeps their driven high end smooth (see The Aconite philosophy).
  • Master / bus stages (Bus Glue, PSU Sag, and the effects rack) run once on the whole mix after the voices sum. Glue and Sag are kept deliberately gentle so they cohere the mix rather than smear it; the rack effects are where the heavier, more overt coloration lives.

A good instinct: shape character per-voice (down low in the path), and add cohesion on the master (up at the top of the Master band).