Skip to content

Effects

A terse lookup for every effect control. The FX bus carries twelve effects in a re-orderable chain. See Using the FX rack and Effect by effect.

Every effect exposes these. Individual effect tables below omit them.

ControlWhat it doesRange / values
MixDry/wet blend; 0 is fully dry (bypassed).0 to 100 %
EnableHard bypass: skips the effect and kills its tail.Off / On
SlotThe effect’s position in the chain (the bus sorts by slot).chain position
RoutingInsert processes in-line (use Mix to blend); Send runs in parallel on a return bus (dry stays untouched, Return sets the wet amount).Insert / Send
ReturnLevel of the wet signal returned in Send mode (no effect in Insert mode).0 to 100 %
ControlWhat it doesRange / values
ModelThe chorus or ensemble circuit emulated.BBD I / BBD II / BBD I+II / Ensemble / Spatial / Compact / Clean / Flanger
Dim ModeSpatial preset button: fixed depth and rate combinations from subtle widening to deep swirl.1 to 4
RateSpeed of the modulation LFO (Compact, Clean and Flanger models only; the vintage models run at their fixed authentic rate).Hz (Free) or note division (Sync)
DepthHow far the LFO swings the delay time (Compact, Clean and Flanger models only).0 to 100 %
FeedbackRoutes the wet output back into the delay lines, deepening the sweep into a resonant comb (Clean and Flanger models only).0 to 100 %
WidthStereo spread of the effect: narrows toward mono at zero, widens as you raise it.0 to 100 %
ToneBrightness of the wet voice via the reconstruction low-pass (inert on the Clean model).0 to 100 %
SyncFree runs the modulation at the Rate knob’s Hz; Sync locks it to the host tempo (modern models only).Free / Sync
Band LoLow edge of the chorused band: everything below passes through dry. Fully down choruses from the sub up.20 Hz to 20 kHz
Band HiHigh edge of the chorused band: everything above passes through dry. Fully up choruses to the top.20 Hz to 20 kHz
Band Slope (EDGE)How sharply the chorused band’s edges fall off. Steeper confines the chorus tightly to the band; gentler bleeds past the edges. Active only when the band is scoped.Gentle (6 dB/oct) / Medium (12 dB/oct) / Steep (24 dB/oct, default)
Low ProtectKeeps the bass clean of the chorus: only the range above the crossover is modulated (drag the edge to set it, or switch off).Off / On + crossover Hz
ControlWhat it doesRange / values
RateSpeed the LFO sweeps the all-pass notches through the spectrum.Hz (Free) or note division (Sync)
DepthHow wide a frequency range the notches sweep across.0 to 100 %
FeedbackRegeneration: sharpens the notches into resonant, whistling peaks as it is raised.0 to 100 %
StagesNumber of all-pass stages, setting how many notches sweep (more is deeper, more resonant).2 / 4 / 6 / 8
WidthOffsets the left and right LFO phase, spreading the phasing across the stereo field.0 to 100 %
SyncFree runs the sweep at the Rate knob’s Hz; Sync locks it to the host tempo.Free / Sync
Band LoLow edge of the swept band: everything below passes through unswept. Fully down sweeps from the sub up.20 Hz to 20 kHz
Band HiHigh edge of the swept band: everything above passes through unswept. Fully up sweeps to the top.20 Hz to 20 kHz
Band Slope (EDGE)How sharply the swept band’s edges fall off. Steeper confines the sweep tightly to the band; gentler bleeds past the edges. Active only when the band is scoped.Gentle (6 dB/oct) / Medium (12 dB/oct) / Steep (24 dB/oct, default)
Low ProtectHolds the low end clear of the moving notches: only the range above the crossover is swept (drag the edge to set it, or switch off).Off / On + crossover Hz
ControlWhat it doesRange / values
TimeDelay time of the repeats (set by the note division when Sync is on).ms
FeedbackHow much of each echo feeds back: low is a slap, high is a long trail (Tape and BBD allow self-oscillation).0 to 98 %
ToneDamps the highs in the feedback path so each repeat darkens as it decays.0 to 100 %
SpreadOffsets the right-channel delay time from the left for a wider image (no effect with Ping-Pong on).0 to 100 %
Ping-PongBounces the repeats alternately between left and right for a widening stereo echo.Off / On
CharacterColour of the repeats: Clean is pristine, Tape adds wow and saturation, BBD is darker and grittier.Clean / Tape / BBD
Time ModeHow time changes are handled: Slew glides the delay time (tape-style pitch bend); Crossfade retimes without pitch artefacts.Slew / Crossfade
WowTape or BBD pitch wobble on the repeats (only audible with the Tape or BBD character).0 to 100 %
DriveSaturation driven into the feedback loop (only audible with the Tape or BBD character).0 to 100 %
SyncFree runs the delay at the Time knob’s ms; Sync locks the repeats to a host-tempo note division.Free / Sync
ControlWhat it doesRange / values
TapsNumber of active taps read from the shared delay line, each with its own time, level and pan.1 to 6
FeedbackGlobal feedback amount: how much of the output is routed back into the line to regenerate the taps.0 to 98 %
ToneA low-pass in the delay path that progressively darkens each pass.0 to 100 %
FB HPHigh-pass on the feedback path: thins the regenerated tail so long repeats stay clear.0 to 100 %
FB ModeFeedback source: Tap regenerates from the dedicated feedback tap; Normal re-injects the summed taps for a lusher wash.Tap / Normal
Rot RateGraphic-rotate rate: slowly spins each tap’s gain and pan around the pattern (0 is static).0 to 8 Hz
Rot DepthHow far the graphic rotate swings the gain and pan of each tap.0 to 100 %
Mod RateDelay-modulation LFO rate: wobbles each tap’s read position for chorus and pitch shimmer (0 is off).0 to 20 Hz
Mod DepthDepth of the delay-modulation wobble.0 to 100 %
DirectA dry send blended into the wet and output sum, independent of Mix.0 to 100 %
OutputLevel of the wet (tapped) signal before it sums with the dry.0 to 200 %

Per-tap controls (each of the up to six taps)

Section titled “Per-tap controls (each of the up to six taps)”
ControlWhat it doesRange / values
LevelThis tap’s level in the pattern (0 mutes just this tap).0 to 100 %
PanThis tap’s stereo position.L to R
TimeThis tap’s delay time (its position in the rhythmic pattern).ms
EQ TypeThis tap’s own EQ band shape.Off / Low Shelf / Bell / High Shelf / LP / HP
EQ FreqCentre or corner frequency of this tap’s EQ band.roughly 80 Hz to 18 kHz
EQ GainCut or boost of this tap’s EQ band.plus or minus 18 dB
SyncFree runs this tap at the Time knob’s ms; Sync locks it to a host-tempo note division.Free / Sync
EnableWhether this tap is active in the pattern.Off / On

Dedicated feedback tap (used when FB Mode is Tap)

Section titled “Dedicated feedback tap (used when FB Mode is Tap)”
ControlWhat it doesRange / values
FB GainLevel of the regenerated repeat.0 to 100 %
FB PanStereo position of the regenerated repeat.L to R
FB TimeDelay time of the regenerated repeat.1 to 4000 ms
FB EQ TypeEQ band shape on the feedback tap.Off / Low Shelf / Bell / High Shelf / LP / HP
FB EQ FreqFrequency of the feedback tap’s EQ band.roughly 80 Hz to 18 kHz
FB EQ GainCut or boost of the feedback tap’s EQ band.plus or minus 18 dB
ControlWhat it doesRange / values
AlgoReverb space model: Plate is dense and bright, Room is short and tight, Hall is long with wide early reflections.Plate / Room / Hall
Amount canvasThe editable per-band DEPTH curve: how much reverb each frequency band gets (down = dry, up = blooms into the tail). The tail length is unchanged.per band, split into 1–5 bands
Band countHow many depth bands the canvas is split into; drag the crossovers to set the band edges.1 to 5
Band modulationPer-band movement: each depth band can drift gently over time for a breathing swirl on just those frequencies.per band, 0 = static
Band Solo / MutePer-band audition (in the popout): Solo hears just that band’s wet depth (rest go dry), Mute drops a band.per band, off by default
Low ProtectHolds the bass out of the tail so a big wash never muddies the low end (click the padlock to toggle, drag the edge to set it).Off / On + crossover Hz
DecayTail length: how long the reverb rings out (the top extends toward a near-frozen tail).0 to 100 %
DampHow fast the highs die relative to the lows, from bright and glassy to dark and soft.0 to 100 %
ToneBrightness of the reverb input, rolling off the highs before the tank.0 to 100 %
SizeScales the whole space, from a small tight room up to a large cavernous hall.small to large
PrePre-delay: a gap of dry signal before the reverb starts, pushing the tail back off the source.ms
MoveGlobal rate of the per-band modulation and early-reflection wander.~0.1 to 5 Hz
EREarly-reflection level versus the diffuse tail, adding room definition. In the popout: Model / Diffuse / Level / Pre.0 to 100 %
MixWet/dry blend of the reverb against the original.0 to 100 %
ControlWhat it doesRange / values
DriveHow hard the signal is pushed into the tape saturation (a character control, not a volume; makeup keeps loudness steady).0 to 100 %
SpeedTape transport speed: faster is cleaner with tighter low end, slower adds head bump and colour.7.5 / 15 / 30 ips
BumpLow-frequency resonance from the tape head, adding weight and thump (stronger at slower speeds).0 to 100 %
BiasRecord bias level: correct bias is clean, underbiasing adds grit and rolls off the top, overbiasing dulls and compresses.0 to 100 %
WowWow and flutter: slow pitch drift plus faster warble from the transport (0 is no pitch modulation).0 to 100 %
HissLevel of the tape noise floor, from silent up to an audible vintage hiss (louder at slower speeds).0 to 100 %
CurveSaturation hardness: Gentle is a subtle warmth; Aggressive pushes far harder for a crunchy character.Gentle / Aggressive
Reproduce EQPlayback EQ standard: NAB and IEC apply their replay curves; Off bypasses the standard for a flatter response.Off / NAB / IEC
EngineClean is a lighter tape colour; Authentic engages the full nonlinear head and bias modelling.Clean / Authentic
MachineLoads a documented tape-machine profile (head bump, bias, EQ and saturation as a set); Custom leaves the controls free.Custom / profiles
ControlWhat it doesRange / values
DriveInput gain pushed into the clipper: low is a gentle warmth, high slams the stage into hard saturation.0 to 100 %
ModeClipper archetype.Tube / Transistor / Diode / Fuzz / Octave
TonePost-clip low-pass taming the fizz: down darkens and smooths, up leaves it bright and open.0 to 100 %
BiasWaveshaping asymmetry: centre is symmetric (odd harmonics); moving away adds even-harmonic, tube-like warmth (any mode).0 to 100 %, centre neutral
SymmetryDiode up-vs-down clipping asymmetry (its two-up-one-down knee): a distinct asymmetry from Bias that shapes the Diode grit. Diode mode.0 to 100 %, centre neutral
SagEmulated power-supply sag: the stage breathes and compresses under loud transients, softening attacks.0 to 100 %
StarveFuzz gate/starve: chokes and spits the decaying tail (the Fuzz-Face splutter). Fuzz mode.0 = off to 100 %
OutputOutput makeup gain after the clipper (unity at centre): compensate for the level change heavy drive introduces.0 to 200 %
MixWet/dry blend of the distortion against the original (0 is a clean passthrough).0 to 100 %
BandsSplits the signal into independently-driven frequency bands (phase-coherent crossovers, flat sum); 1 is the single-band unit.1 to 5
Band TypeEach band’s own clipper archetype.Tube / Transistor / Diode / Fuzz / Octave (per band)
Band DriveEach band’s own drive amount.0 to 100 % (per band)
Band FreqEach band’s crossover frequency.Hz (per band)
Band Solo / Mute / TrimAudition and level per band: Solo hears just one band, Mute drops it, Trim sets its output level.per band
AmountGlobal macro that scales every band’s drive together.0 to 100 %
Protect LowsSums the lowest band clean and in parallel so heavy distortion never muddies the bass.Off / On
Band GatePer-band pre-clip noise gate (Threshold + Range, keyed off that band’s content), with shared Attack / Hold / Release.per band, off by default
ControlWhat it doesRange / values
BitsBit depth of the quantizer: high is clean, lower steps quantize the signal coarsely for gritty digital distortion.1 to 16
RateSample-rate reduction: holds each sample longer to fake a lower rate, folding aliasing back in (fully up is transparent).0 to 100 %
Crush Band LoLow edge of the crushed band: everything below this frequency passes through clean. Fully down crushes from the sub up.0 Hz to 22 kHz
Crush Band HiHigh edge of the crushed band: everything above this frequency passes through clean. Fully up crushes all the way to the top.0 Hz to 22 kHz
JitterPerturbs the resample clock: 0 is a perfectly periodic, cleanly digital alias set, higher is a grittier, less-periodic vintage-sampler character.0 to 100 %
FilterAnti-imaging low-pass relative to the crush. Post is a gentle de-imaging roll-off after; Pre is a steeper roll-off before (alias-free-below-rate); Off removes it. Corner tracks Tone.Post / Pre / Off
QuantHow the quantizer straddles zero. Mid-tread keeps a code at zero so silence stays silent; Mid-riser centres across zero for a hard one-bit square.Mid-tread / Mid-riser
ToneA gentle low-pass taming the harsh aliasing and quantization fizz (fully up is off): sets the Filter corner.0 to 100 %
DitherShapes the quantization noise floor. Off keeps the raw grit; TPDF adds triangular dither for a smoother, noisier grain; Shaped pushes the noise up out of the mids.Off / TPDF / Shaped
ControlWhat it doesRange / values
ModeCompressor circuit character. VCA is clean glue; FET is fast and aggressive; Opto is smooth and program-dependent; Grit adds a driven waveshaper.VCA / FET / Opto / Grit
AmountGrit-mode one-knob macro: turns threshold down, ratio up, drive up and makeup up together (Grit mode only).0 to 100 %
ThresholdLevel above which compression starts: lower it to catch more of the signal.-60 to 0 dB
RatioHow firmly the signal is held above the threshold: gentle at low ratios, near-limiting up high.1:1 to 20:1
AttackHow fast the compressor clamps down once the signal crosses the threshold.0.02 to 200 ms
ReleaseHow fast the gain recovers after the signal drops back.5 to 5000 ms
KneeWidth of the transition around the threshold: 0 is a hard corner, wider eases compression in.0 to 24 dB
MakeupManual output gain to make up the level lost to gain reduction (disabled when Auto makeup is on).-12 to 24 dB
Auto MakeupAuto keeps output level roughly constant as you compress harder; Manual leaves Makeup under your control.Auto / Manual
DriveDrives the waveshaper in the gain path harder for more harmonic dirt (Grit mode only).0 to 100 %
ToneTilts the brightness of the Grit-mode saturation around a mid pivot (Grit mode only).0 to 100 %, centre flat
ControlWhat it doesRange / values
ModeShaping scope: Single is one broadband attack/sustain pair, Multi shapes low/mid/high bands independently, Curve draws the attack and sustain per frequency across three bands.Single / Multi / Curve
AttackReshapes the onset without a threshold: positive makes hits punchier, negative softens them (centre is neutral). Single / Multi modes.signed, centre neutral
SustainReshapes the body and tail without a threshold: positive lengthens and lifts, negative tightens and dries (centre is neutral). Single / Multi modes.signed, centre neutral
Transient curvePer-band onset shaping in Curve mode: drag each band’s node to punch or soften that frequency’s attack (LOW / MID / HIGH). Nodes are movable in frequency.per band, centre neutral
Sustain curvePer-band body/tail shaping in Curve mode: drag each band’s node to lift or tighten that frequency’s sustain (LOW / MID / HIGH). Nodes are movable in frequency.per band, centre neutral
Band frequencyThe three curve-node centre frequencies (shared by the Transient and Sustain curves): drag a node left/right to set which region it shapes. Curve mode.Hz per band
Phase on/offPer-phase mute dot in each phase panel: silence just the attack or just the sustain shaping without deleting its curve.on / off (both on = default)
SpeedBallistics: snappier catches sharp onsets, smoother suits sustained or dense material and avoids grit.fast to smooth
PumpDucks the body just after each onset for punch without raising level.0 = off, up
Soft-clipGentle output soft-clip to tame the peak rise from an attack boost; off leaves the signal untouched.0 = off to 100 %
MixWet/dry blend of the shaped signal against the original.0 to 100 %
OutputOutput makeup gain on the shaped signal (unity at centre).0 to 200 %

Six bands, each a full type-selectable filter. The controls below apply per band.

ControlWhat it doesRange / values
ModelEQ voicing, with analog-accurate top-octave response: Clean is transparent (the exact reference), Console adds desk-style colour, Passive evokes the classic passive program-EQ boost/dip interaction (the most coloured).Clean / Console / Passive
TiltTilts the whole spectrum around a centre pivot in one move: negative darkens, positive brightens.signed
DriveGentle saturation whose character follows the Model (Clean adds none, Console subtle, Passive the most); saturates per band. Default off.0 = off to 100 %
VarianceTiny static left/right component tolerance, the channel-to-channel drift of a real analog pair. Default off, deliberately subtle.0 = off to 100 %
TypeThis band’s filter shape. Gain is inert on High-pass, Low-pass, and Notch.Bell / Low shelf / High shelf / High-pass / Low-pass / Notch
FreqCentre or corner frequency of the band.Hz
GainBoost or cut of the band (Bell and shelves).plus or minus dB
QBandwidth (bells / notch) or slope (shelves / pass filters): low is broad, high is narrow or steep.narrow to broad
ChannelWhich part of the stereo image this band affects.Stereo / Mid / Side
OnEnables the band; a band left off (or flat) is a true bypass.on / off
MonitorSolo-listens this band (a headphone): while any band is monitored the EQ outputs only the monitored bands’ filtered signal, so you audition exactly what a band does. Multiple monitors sum.on / off (off default)
MuteDrops this band from the summed response, like a per-band Off, without changing its settings.on / off (off default)
MixWet/dry blend of the EQ against the original.0 to 100 %
ControlWhat it doesRange / values
WidthStereo width via mid/side side gain: mono at zero, unity at centre, wide at maximum.mono to wide
BalanceMid/side energy tilt: all centre at one end, all sides at the other.signed
MonoSums energy below this frequency to mono (bass-mono); 0 is off.0 to 500 Hz