A terse lookup for every modulator control. Aconite has six LFOs (LFO 1–2 are drawable
ShapeLFOs; LFO 3–6 share the same engine but are matrix-only) plus the step sequencer,
the performer, and a per-voice envelope follower. See
Modulators overview and
LFOs.
| Control | What it does | Range / values |
|---|
| Rate | LFO speed. In Free mode this is Hz; in Sync mode it snaps to tempo divisions. | Hz (Free) or note division (Sync) |
| Sync | Free runs at the Rate knob’s Hz; Sync locks to the host tempo. | Free / Sync |
| Div | Note division the rate locks to when Sync is on. | note value |
| Shape | LFO base waveform. Morph then bends this shape continuously. | Sine / Triangle / Ramp / Saw / Square |
| Morph | Crossfades the LFO from its base Shape toward a second target waveform (zero is the pure Shape). | 0 to 100 % |
| Phase | Start-phase offset into the cycle, to stagger two LFOs at the same rate. | 0 to 360 degrees |
| Trig | Per-LFO (all six voice LFOs): Retrig resets the phase on each note-on; Free runs the phase continuously across notes, the way the two bus LFOs always do. | Free / Retrig (default Retrig) |
| One-shot | The LFO traverses the shape once then holds at the final value (pair with Retrig for a slow one-time sweep per note). | Off / On |
| Bipolar | Bipolar swings −1 to +1 around the destination centre; Unipolar swings 0 to +1 (only ever adds). | Bipolar / Unipolar |
| Slew | Smooths the LFO output, rounding sharp transitions (useful on Step shapes). | 0 to 100 % |
Direct amounts alongside the modulation matrix. LFO 1 and LFO 2 have dedicated
routing knobs; LFO 2 adds a resonance amount.
| Control | What it does | Range / values |
|---|
| To Cutoff | How far this LFO sweeps the filter cutoff (bipolar, around the knob setting). | plus or minus octaves |
| To Pitch | How far this LFO bends oscillator pitch, a vibrato (bipolar, around the current pitch). | plus or minus semitones |
| To Reso | How far LFO 2 drives filter resonance (bipolar, around the knob setting). | bipolar |
| Control | What it does | Range / values |
|---|
| Steps | How many steps play before the sequence loops back to the first. | 2 to 8 |
| Rate | Sequencer speed. In Free mode this is Hz; in Sync mode one pass over all steps snaps to a tempo division. | Hz (Free) or note division (Sync) |
| Sync | Free runs at the Rate knob’s Hz; Sync locks one pass over all steps to the host tempo. | Free / Sync |
| Direction | Playback order through the steps. | Forward / Reverse / Ping-Pong / Random |
| Glide | Glides the output smoothly between step levels instead of jumping, for a slewed modulation. | Off / On |
| Step level | Per-step output level (one bar per step). | 0 to 100 % |
A per-step curve sequencer.
| Control | What it does | Range / values |
|---|
| Steps | How many step curves play before the sequence loops back to the first. | 2 to 16 |
| Rate | Performer speed. In Free mode this is Hz; in Sync mode one pass over all step curves snaps to a tempo division. | Hz (Free) or note division (Sync) |
| Sync | Free runs at the Rate knob’s Hz; Sync locks one pass over all steps to the host tempo. | Free / Sync |
| XFade | Crossfade between adjacent step curves: zero is a hard switch, higher blends one curve smoothly into the next. | 0 to 95 % |
A per-voice modulation source that tracks the pre-filter amplitude (an auto-wah).
See Envelope follower.
| Control | What it does | Range / values |
|---|
| Attack | How fast the follower rises to track a louder input: shorter catches sharp transients, longer smooths them. | ms |
| Release | How fast the follower falls as the input quietens: shorter tracks tightly, longer sustains the level. | ms |
| Sense | Input drive into the follower: raise it so quieter signals still move the follower fully. | 0 to 100 % |
| Mode | How the follower measures level: Peak reacts to instantaneous peaks (snappier); RMS tracks average loudness (smoother). | Peak / RMS |
Four independent tempo-synced burst-gate modulation sources. See
Stutter. Each source has the same controls; Depth 0 (the
default) is a no-op.
| Control | What it does | Range / values |
|---|
| Rate | Tempo division of the gate’s slices: sets how fast the stutter chops. | note division |
| Shape | Slice edge, from a hard square (abrupt on/off) to a soft raised-cosine (smooth fade). | 0 (hard) to 100 % (soft) |
| Depth | How far the gate closes: 0 never closes (no-op), full closes completely. | 0 = off to 100 % |
| Ratchet | Accelerates the subdivision across each window, packing slices tighter toward the end. | 0 to 100 % |
| Chance | Per-slice fire probability: below 100 % some slices skip at random, thinning the pattern. | 0 to 100 % |
| Chance Rarity | Rarity divider on Chance (like the mixer odds chip): scales firing odds down toward 1-in-100,000. | x1 / 1:100 / 1:1k / 1:10k / 1:100k |
| Trig | How the window is triggered: Free runs continuously, Note restarts on each key, One-Shot fires once. | Free / Note / One-Shot |