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LFOs and modulators

A terse lookup for every modulator control. Aconite has six LFOs (LFO 1–2 are drawable ShapeLFOs; LFO 3–6 share the same engine but are matrix-only) plus the step sequencer, the performer, and a per-voice envelope follower. See Modulators overview and LFOs.

ControlWhat it doesRange / values
RateLFO speed. In Free mode this is Hz; in Sync mode it snaps to tempo divisions.Hz (Free) or note division (Sync)
SyncFree runs at the Rate knob’s Hz; Sync locks to the host tempo.Free / Sync
DivNote division the rate locks to when Sync is on.note value
ShapeLFO base waveform. Morph then bends this shape continuously.Sine / Triangle / Ramp / Saw / Square
MorphCrossfades the LFO from its base Shape toward a second target waveform (zero is the pure Shape).0 to 100 %
PhaseStart-phase offset into the cycle, to stagger two LFOs at the same rate.0 to 360 degrees
TrigPer-LFO (all six voice LFOs): Retrig resets the phase on each note-on; Free runs the phase continuously across notes, the way the two bus LFOs always do.Free / Retrig (default Retrig)
One-shotThe LFO traverses the shape once then holds at the final value (pair with Retrig for a slow one-time sweep per note).Off / On
BipolarBipolar swings −1 to +1 around the destination centre; Unipolar swings 0 to +1 (only ever adds).Bipolar / Unipolar
SlewSmooths the LFO output, rounding sharp transitions (useful on Step shapes).0 to 100 %

Direct amounts alongside the modulation matrix. LFO 1 and LFO 2 have dedicated routing knobs; LFO 2 adds a resonance amount.

ControlWhat it doesRange / values
To CutoffHow far this LFO sweeps the filter cutoff (bipolar, around the knob setting).plus or minus octaves
To PitchHow far this LFO bends oscillator pitch, a vibrato (bipolar, around the current pitch).plus or minus semitones
To ResoHow far LFO 2 drives filter resonance (bipolar, around the knob setting).bipolar
ControlWhat it doesRange / values
StepsHow many steps play before the sequence loops back to the first.2 to 8
RateSequencer speed. In Free mode this is Hz; in Sync mode one pass over all steps snaps to a tempo division.Hz (Free) or note division (Sync)
SyncFree runs at the Rate knob’s Hz; Sync locks one pass over all steps to the host tempo.Free / Sync
DirectionPlayback order through the steps.Forward / Reverse / Ping-Pong / Random
GlideGlides the output smoothly between step levels instead of jumping, for a slewed modulation.Off / On
Step levelPer-step output level (one bar per step).0 to 100 %

A per-step curve sequencer.

ControlWhat it doesRange / values
StepsHow many step curves play before the sequence loops back to the first.2 to 16
RatePerformer speed. In Free mode this is Hz; in Sync mode one pass over all step curves snaps to a tempo division.Hz (Free) or note division (Sync)
SyncFree runs at the Rate knob’s Hz; Sync locks one pass over all steps to the host tempo.Free / Sync
XFadeCrossfade between adjacent step curves: zero is a hard switch, higher blends one curve smoothly into the next.0 to 95 %

A per-voice modulation source that tracks the pre-filter amplitude (an auto-wah). See Envelope follower.

ControlWhat it doesRange / values
AttackHow fast the follower rises to track a louder input: shorter catches sharp transients, longer smooths them.ms
ReleaseHow fast the follower falls as the input quietens: shorter tracks tightly, longer sustains the level.ms
SenseInput drive into the follower: raise it so quieter signals still move the follower fully.0 to 100 %
ModeHow the follower measures level: Peak reacts to instantaneous peaks (snappier); RMS tracks average loudness (smoother).Peak / RMS

Four independent tempo-synced burst-gate modulation sources. See Stutter. Each source has the same controls; Depth 0 (the default) is a no-op.

ControlWhat it doesRange / values
RateTempo division of the gate’s slices: sets how fast the stutter chops.note division
ShapeSlice edge, from a hard square (abrupt on/off) to a soft raised-cosine (smooth fade).0 (hard) to 100 % (soft)
DepthHow far the gate closes: 0 never closes (no-op), full closes completely.0 = off to 100 %
RatchetAccelerates the subdivision across each window, packing slices tighter toward the end.0 to 100 %
ChancePer-slice fire probability: below 100 % some slices skip at random, thinning the pattern.0 to 100 %
Chance RarityRarity divider on Chance (like the mixer odds chip): scales firing odds down toward 1-in-100,000.x1 / 1:100 / 1:1k / 1:10k / 1:100k
TrigHow the window is triggered: Free runs continuously, Note restarts on each key, One-Shot fires once.Free / Note / One-Shot