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Aconite

An analog-voiced polysynth that models the whole instrument, not a rack of modules.

It models the whole instrument, on purpose

Section titled “It models the whole instrument, on purpose”

Aconite is an analog-modeling polysynth built by Alkaloid Audio. Most synths hand you a set of good parts and leave it to you to make them cohere. Aconite is built the other way round: it models the whole instrument, including the parts you never see on a panel, so the pieces settle into a single voice instead of stacking into layers.

Some of that lives in the sound sources. The string model has a full resonating soundboard body behind it that any excitation can drive, selectable per instrument: a felt Hammer through a Grand body is a real piano (an actual strike and an actual soundboard), a plucked string through a Guitar body is an acoustic guitar. A per-note Humanize scatters pitch and level just enough that repeated notes are never machine-gun identical, so the model breathes. The chip oscillator now carries two authentic families, the NES 2A03 and the Commodore 64 SID, each with the real output stage of the console it models, so stacking channels blends them the way the hardware does. The rest is the glue further down the chain: console-style bus saturation, a power supply that sags and blooms under a heavy chord, and a sympathetic resonance that lets held strings ring with what you play. None of these are effects bolted on the end. They are the connective tissue that makes a signal path sound like an instrument.

Many ways to make a tone

Three full oscillators plus sub and noise: classic virtual-analog and wavetable, a drawable additive engine with per-partial analog drift, and physical-modeling String (plucked, hammered piano, and bowed, with a selectable soundboard body and per-note humanize), Modal percussion (fourteen tuned instruments), a flexible Kick, and a chip oscillator with two authentic families, the NES 2A03 and the C64 SID. Cross-modulated with true through-zero FM and band-limited hard sync.

It rings with what you play

A built-in bank of tuned string resonators sounds in sympathy with your notes: the piano sustain-pedal bloom, a tanpura or sitar drone, a harp’s open-string shimmer. A per-oscillator send lets any patch take on a sympathetic halo, with a damper-aware mode that retunes the bank to the notes you are holding.

Analog character everywhere, placed by you

Not warmth at one stage: analog-modeled oscillators, per-voice and per-partial drift, saturable filter poles, a driven voice mixer, console bus glue, and a power-supply sag that blooms under heavy chords. Most of those amounts are modulation destinations, so you move the character in real time.

Filters worth learning

Two independent filters, seven models each (Ladder, SVF, Bite, Multimode, Cascade, Diode, Acid), a continuous mode-morph you can modulate, per-filter feedback “bark”, in-loop saturation for real analog growl, and resonance that self-oscillates into a pure sine you can play as a voice. Series, parallel, or split.

Modulation, drawn by hand

One modulation matrix over per-voice and bus destinations, six drawable LFOs, six routable envelopes that switch between analog ADSR and a drawn contour, four macros, an envelope follower, MPE, and MIDI-learn.

Closer to a groovebox

A step sequencer with per-note velocity, accent, and chance lanes plus drawable curve lanes, ratchets, ties, slides, and Euclidean fills, and a scale-aware arpeggiator. Both double as modulation sources.

A full effects rack

Twelve effects, freely re-orderable, each insert or send: chorus, phaser, delay, multi-tap, reverb, tape, distortion, bit-crusher, compressor, transient shaper, EQ, and stereo imager.

A showpiece you can re-skin

A dense interface with real-signal visualisers and a full theme editor: edit every colour live, build a theme from scratch or from an existing one, and save, load, or embed it in a preset.

Aconite is for people who reach for a synth to shape a sound, not just pick one off a shelf. It is equally happy loading a factory patch and playing, or letting you build a tone from the ground up. If you want physical instruments that respond instead of trigger, character controls that interact, and a modulation system deep enough to make a patch breathe, it rewards every hour you put in.

And a master brickwall limiter sits last in the chain, so you can push the Glue, Sag, and Drive as hard as the patch wants and the output still can never clip. It is off by default and zero-latency when engaged: safe to push, safe to demo.

Aconite ships as VST3, AU, and a Standalone app, for macOS and Windows.