A terse lookup for the voicing, play-mode, and scene controls. See
Voice and play and
Scenes.
| Control | What it does | Range / values |
|---|
| Play Mode | Poly plays chords; Duo is true two-note duophonic (the two priority notes sound, with a note reservoir); Mono and Legato are single-voice (Legato only re-triggers envelopes on a gap in playing); Latch holds the last note until the next is played. | Poly / Duo / Mono / Legato / Latch |
| Voices | Maximum simultaneous notes before the oldest is stolen. | 1 to 16 |
| Note Priority | Which note wins when several are held in a mono mode. | Last / Highest / Lowest |
| Glide | Portamento time: how long the pitch slides from the previous note to the new one (zero is an instant jump). | time |
| Glide Mode | Always glides between every note; Fingered glides only when notes overlap, so staccato notes jump. | Always / Fingered |
| Control | What it does | Range / values |
|---|
| Unison | How many detuned copies of each voice are stacked (more copies is thicker and wider, at higher CPU). | 1 to 8 |
| Detune | How far the stacked unison copies are spread in pitch, from a tight chorus to a broad detune. | 0 to 100 % |
| Spread | How wide the stacked unison copies are panned across the stereo field. | 0 to 100 % |
| Control | What it does | Range / values |
|---|
| Voice Detune | Random per-voice tuning offset that never repeats exactly, loosening the pitch like drifting analog oscillators. | 0 to 100 % |
| Drift | Slow, continuous per-voice pitch wander that models the thermal drift of vintage analog oscillators. | 0 to 100 % |
| Variance | Randomises per-voice component values (filter, envelope, level) so no two notes are identical. | 0 to 100 % |
| Transient | Analog lets each note start from the oscillator’s current phase (soft, varying attacks); Reset restarts phase from zero for a consistent, punchy transient. | Analog / Reset |
| Voice Pan | Static per-voice placement in the stereo field. | L to R, centre |
Aconite has two scenes (A and B). Each is a full independent instrument with its own voice engine,
its own effects rack, and its own sequencer/arp/chord/probability stage. By default one sequence
drives both; set SEQ: Per-Scene to give Scene B its own.
| Control | What it does | Range / values |
|---|
| Scene A / Scene B (activation) | The two lit pills in the header. Each turns its scene on or off independently; at least one always stays live. Any of A alone, B alone, or both. | On / Off each |
| Routing | When both scenes are live, how they share the keyboard: Layer stacks A and B on every note; Split routes them across a keyboard split; Channel routes them by MIDI channel. Dimmed unless both scenes are live. | Layer / Split / Channel |
| Split Point | The keyboard note where Split routing divides scenes A (below) and B (at and above). | MIDI note |
| Channel Split | In Channel routing, MIDI channels up to this number play scene A; higher channels play scene B. | 1 to 16 |
| Scene B Coarse | Pitch offset of scene B in semitones, for stacking B a fixed interval from A. | semitones |
| Scene B Level | Output level of scene B relative to A, for balancing a layer or split. | dB |
| Scene Pan | Per-scene stereo placement (when both scenes are live, under Layer or Split routing). | L to R, centre |
| SEQ: Shared / Per-Scene | Whether one sequencer/arp/chord/probability engine drives both scenes (Shared, default) or Scene B runs its own (Per-Scene). | Shared / Per-Scene |