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Voice, performance, and scenes

A terse lookup for the voicing, play-mode, and scene controls. See Voice and play and Scenes.

ControlWhat it doesRange / values
Play ModePoly plays chords; Duo splits into two independent voices; Mono and Legato are single-voice (Legato only re-triggers envelopes on a gap in playing); Latch holds the last note until the next is played.Poly / Duo / Mono / Legato / Latch
VoicesMaximum simultaneous notes before the oldest is stolen.1 to 16
Note PriorityWhich note wins when several are held in a mono mode.Last / Highest / Lowest
GlidePortamento time: how long the pitch slides from the previous note to the new one (zero is an instant jump).time
Glide ModeAlways glides between every note; Fingered glides only when notes overlap, so staccato notes jump.Always / Fingered
ControlWhat it doesRange / values
UnisonHow many detuned copies of each voice are stacked (more copies is thicker and wider, at higher CPU).1 to 8
DetuneHow far the stacked unison copies are spread in pitch, from a tight chorus to a broad detune.0 to 100 %
SpreadHow wide the stacked unison copies are panned across the stereo field.0 to 100 %
ControlWhat it doesRange / values
Voice DetuneRandom per-voice tuning offset that never repeats exactly, loosening the pitch like drifting analog oscillators.0 to 100 %
DriftSlow, continuous per-voice pitch wander that models the thermal drift of vintage analog oscillators.0 to 100 %
VarianceRandomises per-voice component values (filter, envelope, level) so no two notes are identical.0 to 100 %
TransientAnalog lets each note start from the oscillator’s current phase (soft, varying attacks); Reset restarts phase from zero for a consistent, punchy transient.Analog / Reset
Voice PanStatic per-voice placement in the stereo field.L to R, centre

Aconite has two scenes (A and B). The arp feeds both.

ControlWhat it doesRange / values
Scene ModeHow the two scenes combine: Single uses only A; Layer stacks A and B; Split routes them across a keyboard split; Channel routes them by MIDI channel.Single / Layer / Split / Channel
Split PointThe keyboard note where Split mode divides scenes A (below) and B (at and above).MIDI note
Channel SplitIn Channel mode, MIDI channels up to this number play scene A; higher channels play scene B.1 to 16
Scene B CoarsePitch offset of scene B in semitones, for stacking B a fixed interval from A.semitones
Scene B LevelOutput level of scene B relative to A, for balancing a layer or split.dB
Scene PanPer-scene stereo placement (Layer and Split only).L to R, centre