Skip to content

The window at a glance

Aconite’s window is organized into horizontal bands, stacked top to bottom. Each band owns one stage of the instrument, so the layout reads roughly in signal order: where sound is made at the top, how it is shaped in the middle, and how it is performed toward the bottom.

Rather than reproduce the whole tall window here, each chapter shows a close-up of its own band, so you see the controls at a readable size where they are explained.

Reading down the window, you move through the instrument:

  • Header: the preset browser, A/B compare, theme switcher, MIDI-learn arm, the PANIC button, the Options (gear) menu, and the oversampling Quality control.
  • Sources: the oscillators, sub, and noise, plus the mixer.
  • Filter · Modulation · Effects: the two filters and their routing, the modulation system, and the effects rack.
  • Master: the output stage: gain, glue, sag, and metering.
  • Scope: the live visualizations, monitoring the master output.
  • Performance: voicing and play controls.
  • Arp · Scale · Step sequencer: the pattern engine.
  • Keyboard: the on-screen keyboard with the pitch and mod wheels.

As you work through this manual, each chapter zooms into one band.

Aconite is a deep instrument, but you never have to look at all of it at once. Two controls let you carve the window down to exactly what you are working on:

  • Collapse a band. Every band has a header bar with a triangle; click it to fold the band away and reclaim its height. Minimize the rows you are not touching (say, everything but Filter and Modulation while you dial in a tone) and the window shrinks around what is left.
  • Pop a section out. The deepest editors, the step sequencer (its note roll, value lanes, and curve lanes as one unit) and the scope, can detach into their own resizable windows. Blow the sequencer up to full size to program a pattern, drag it onto a second monitor, and keep playing while it stays open. When a section is popped out, its spot in the main window collapses to a slim strip with a Re-dock button, so the detached editor leaves no dead space behind; the window stays compact around whatever is still docked.

Between the two, the layout is yours: fold everything but the two or three sections you need, or float the pattern editor beside a compact main window. The interface also scales to whatever width you give it, staying crisp at any size. There is no single “correct” layout; you shape it around the task in front of you.

Because Aconite is deeply configurable, it leans hard on consistency: once you learn how a knob, a right-click menu, or the theming works in one place, it works the same everywhere. The next chapters cover those shared behaviors before diving into each section: