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Arpeggiator and step sequencer

A terse lookup for the arpeggiator and its programmable step lane. By default one arp feeds both scenes; with SEQ: Per-Scene (Voice panel) Scene B runs its own arp / sequencer / chord / probability stage. See Arpeggiator, Step sequencer, and Scenes.

ControlWhat it doesRange / values
ModeHow the Seq walks the held notes. The Scale modes walk one held key up or down the current scale; Grid plays the programmable step lane; Free plays a free-timeline clip.Up / Down / UpDown / Random / As Played / Scale Up / Scale Down / Scale UpDown / Grid / Free
RateStep speed. In Free mode this is steps per second; in Sync mode the step locks to a note division.steps/sec (Free) or note division (Sync)
SyncFree runs at the Rate knob’s speed; Sync locks the step to a host-tempo division.Free / Sync
OctavesExtends the pattern upward by whole octaves.1 to 4
GateHow much of each step the note sounds: short is staccato, full plays each note into the next.0 to 100 %
SwingDelays the off-beat steps and shortens the following on-beat for a shuffled feel.0 to 100 %
ProbabilityThe master per-step play chance, in every mode; a failed roll is a rest. In Grid mode it multiplies each step’s own Chance, and the result is then gated by any Conditional trig and the Euclidean fill — so a step sounds only when all of them pass.0 to 100 %
ControlWhat it doesRange / values
RootThe root note the scale is built from, setting the key centre.C to B
ScaleThe key the arp is quantised to. The list runs from Chromatic through the everyday scales into a set of exotic and symmetric scales just before Custom; Custom uses a user-editable 12-note mask.Chromatic, Major, Minor, the modes, Harmonic Minor, Melodic Minor, Pentatonic (Major and Minor), Blues, Whole Tone, Phrygian Dom (flamenco / Middle-Eastern), Hungarian Min (two augmented seconds), Lydian Dom (bright overtone scale), Hirajoshi (Japanese koto pentatonic), Augmented (six-note symmetric), Dim H-W (half-whole diminished, over a dominant 7♭9), Dim W-H (whole-half diminished), Custom
Snap to keyPulls every emitted note to the nearest note in the scale, forcing out-of-key notes into the key.Off / On
TransposeShifts the whole pattern by scale degrees, not semitones, so it stays diatonic and in key.signed degrees
ControlWhat it doesRange / values
Interval UnitHow the interval offsets are measured: Semitone offsets are exact (can leave the key); Degree offsets follow the scale, staying diatonic.Semitone / Degree
Interval FromWhere the interval set is stacked: From Held builds it on every held note; From Root builds on the lowest note only, so one key gives a transposable voicing.Held / Root
ControlWhat it doesRange / values
ChordFires the whole held pool at once on each step (a rhythmic chord stab) instead of walking one note at a time (held modes only).Off / On
Strum TimeSpreads a chord’s notes across the step in time (0 is simultaneous): a fraction of the step when Synced, an absolute time when Free.ms or step fraction
Strum DirectionOrder the strummed chord fans out in.Up / Down / Up-Down / As Played / Random

Shown only in Random mode (the DISTRIBUTION cluster on the arp row); shapes which held note the random draw reaches for. All three default to a plain even shuffle (a no-op). All three are also modulation destinations (the Arp group), so an LFO or envelope can sweep them while the arp runs.

ControlWhat it doesRange / values
MutateHow much the random sequence repeats: locked into a repeating loop (a random riff that recurs) through to a fresh draw every step.0 to 100 % (default fresh)
SpreadDraw width: low pulls picks toward the centre of the held range, high uses the full span.0 to 100 % (default full)
BiasLeans the draw toward the low or high end of the held notes.low ↔ high (default centre)
ControlWhat it doesRange / values
Euclidean LengthLength of the Euclidean cycle: the hits are spread evenly across this many steps.1 to 16
Euclidean HitsNumber of hits distributed evenly across the cycle length; the rest rest. 0 turns Euclidean off.0 to 16
FillMomentary control for conditional steps: FILL-conditioned steps play only while this is held, and inverse steps play only while it is off.Off / On

A “filter” over the per-step firing chance: a movable cutoff sweeps a probability (or mask) curve across a chosen axis so notes drop out or come back as you move it. Disabled, or at Depth 0, it is an exact no-op, so a patch is unchanged until you turn it on and raise Depth. See The probability filter.

ControlWhat it doesRange / values
Prob FilterEnables the probability filter. Off (or Depth 0) is a no-op.Off / On (default Off)
ModeThe filter response applied to the axis: Low-pass, High-pass, Band-pass, or Notch.LP / HP / BP / Notch (default LP)
AxisWhat the cutoff sweeps across. Register spans the note range; Range and Function fall back to Register in the current build.Register / Range / Function (default Register)
TargetWhat the filter shapes: the per-note Probability, or a hard Mask.Probability / Mask (default Probability)
CutoffPosition of the filter’s corner along the axis.0 to 100 % (default 50 %)
SlopeSteepness of the corner, from a gentle taper to a hard edge.0 to 100 % (default 50 %)
DepthHow strongly the filter shapes the target; 0 is flat (no-op).0 to 100 % (default 0)

With SEQ: Per-Scene, Scene B carries its own scB_-prefixed twins of all seven controls, so each scene can filter its probability independently.

The chord lane plays a chord progression under the arp from one held key. All controls default off or neutral, so a patch sounds unchanged until you turn Chord on. See The chord lane.

ControlWhat it doesRange / values
ChordEnables the chord lane: the arp takes its notes from the drawn progression instead of the held keys. Off leaves the arp playing from held keys as usual, and mutes the lane without deleting the chords.Off / On (default Off)
Key SourceWhere the progression’s key centre comes from. Played follows the lowest held note so the progression transposes as you play; Fixed pins it to a set key.Played / Fixed (default Played)
Fixed KeyThe key centre used when Key Source is Fixed.note (default C3)
Voice-LeadSmooth picks each chord’s inversion to minimise pitch movement from the previous chord for a connected progression; As-written keeps root-position voicings.As-written / Smooth (default Smooth)
Chord VelocityHow hard the chord tones play. Held-key uses your played velocity so dynamics carry through; Fixed plays every tone at one set level. In Grid mode the step’s own velocity applies.Held-key / Fixed (default Held-key)
Fixed VelocityThe level used for chord tones when Chord Velocity is Fixed.0 to 100 %
OutputHow the chord plays. Arp feeds the tones into the arp/step walk (the rhythm engine); Chord fires the whole chord on each step; Sustained holds the block chord with no arp rhythm.Arp / Chord / Sustained (default Arp)
Chord RateHow often the progression advances a chord, in steps.Per Step / 2 / 3 / 4 / 6 / 8 / 16 Steps (default Per Step)
ReachHow a drawn Grid degree past the chord’s own tones behaves. Extended stacks further thirds (9th, 11th, 13th tensions); Octaves repeats the chord tones up the octaves instead.Extended / Octaves (default Extended)
Loop StepsHow many steps the chord lane runs before it repeats; set different from the pattern length for polymeter.1 to 64 (default 16)

The Grid mode plays a programmable lane, one note per step, with per-step value lanes below.

ControlWhat it doesRange / values
LengthHow many steps of the lane play before it loops back to the first.1 to 16
MonoPlays the lane legato: per-step Slide glides between pitches and Tie sustains across steps. Off retriggers each step separately.Off / On
Ratchet ShapePer-hit velocity shape for a ratcheted step’s roll.Flat / Up / Down / Up-Down / Random
LaneWhat it doesRange / values
NudgePer-step micro-timing: pulls this step’s onset earlier or later than the grid for hand-built swing.signed
VelocityHow hard this step plays; feeds amp level and every velocity-routed modulation.0 to 100 %
AccentLifts this step above the others, an emphasis boost on top of its velocity.Off / On
SlideGlides the pitch smoothly into the next step instead of retriggering (the classic acid slide).Off / On
TieHolds this note through the next step instead of restriking it, joining two steps into one.Off / On
RatchetRetriggers this step several times inside its slot for rolls and buzzes (dynamics follow Ratchet Shape).1 to 8
OctaveShifts just this step up or down whole octaves while staying in the pattern.-2 to +2 oct
AccidentalNudges this step one semitone off the scale, for approach and passing tones.plus or minus 1 semitone
ChanceThe percentage chance this step actually fires each pass (multiplies the global chance).0 to 100 %
CondConditional trig: this step plays only when its condition holds. Layers on top of Chance.ratio, PRE, 1ST, FILL